Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Impossamole

Impossamole
GenreArcade Platform
DeveloperCore Design
PublisherGremlin Graphics
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Impossamole is called upon to save the aliens planet from disaster as he fights his way through over 200 screens of classical 2D platform gameplay. The game continues one step further the story of its 1987 predecessor "Auf Wiedesehen Monty, offers some cute visuals, especially the little Monty's character, but the difficulty of play and the time taken to restart (loading times) make the game annoying in the extreme.
 
Review
ImpossamoleSTORY / GAMEPLAY
Monty Mole has come out of retirement, but once again he longed for the excitement of adventure, as a passing alien spaceship decided to beam him up for a new mission. Apparently the Aliens' sacred scrolls of eternal life have been stolen by five Guardians. Each of these is hiding at the end of five levels, ranging from the homely mines of the Klondike to the mysterious Orient. Each level comprises several layered horizontally scrolling sections linked by chasms, ropes, and ladders. Of course they are also inhabited by plenty of evil minions and a variety of deadly traps based on the each levels' landscape, which reduce Monty's energy on contact easier than...expected! Combat involves either Monty using his super powers to kick his aggressors to oblivion or hitting his enemies with bombs and guns collected along the way. But...the weapons are far less effective than you might expect! Of course Monty's health can be restored by picking up food (worms...and ice creams!) around the levels. Also be on the look-out for jewels, lumps of gold and coins as occasionally you'll meet a shopkeeper along the way.
What is really interesting is that, the first four levels can be attempted in any order, but all four must be completed to allow access to the final one. Impossamole is a rather ridiculously difficult platfomer, as Monty's health is easily reduced. I found it impossible to get very far, just one mistake can cost a huge amount of energy and with only one-life (!) things can get more than a bit frustrating... Overall, a nice effort, a cute character and some passable gameplay here.

GRAPHICS / SOUND
Ok, the platform-and-ladders action isn't exactly innovative, although there are some nice touches with each level having appropriate nasties and features, e.g. snowman, huge rolling snowballs and cable cars in the Ice World level. Same as with the Amiga version, the Atari ST game is equally tough and nothing special to look at with typically cutesy sprites gracing adequate backdrops and a total of 16 colors on screen. Especially the backdrops look quite "empty" in detail at times, though there are the occasional perspective changes in the form of trees and spears (e.g. in the Amazon world) going behind then in front of you. Jolly staff but nothing to get excited over. In general, the graphics are not up to the Rick Dangerous standards.
The sound offers a rather memorable introductory tune, which is some of my best liking. Unfortunately you may choose only between sound effects or music during gameplay, though I do prefer the music here as the effects are rather basic in the ST version (in contrast to the Amiga version which offers some high quality samples here).
 
Screenshots
  • Impossamole
  • Impossamole
  • Impossamole
  • Impossamole
  • Impossamole
  • Impossamole
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



16 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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